Wednesday, May 14, 2025

Physical Fabrication Projects

 

  • One Sticker Set created using the Cricut machine (The artwork must be original; it can be 2D, 3D, or a hybrid.)

    I want to make some FIEA people in the style of Smiling Friends

  • One T-Shirt Design (Final output must be a wearable, printed T-shirt.)

    "3Ds Max Master Software" with explosions and the other software dead or something lol

  • One Fine Art Print to be displayed in the hallway.

    My AtlAtl from first semester

  • One Large Filament 3D Print

     My Turret Gun


  • One Small to Medium Resin 3D Print

     Print the gun out :D (Not 1to1, we don't want to get in trouble)


Tuesday, May 13, 2025

Summer_Project_01 - Week1 Update

Reference




https://www.youtube.com/live/Xomx5GxAYB8?si=PqLTnetdY2_7VEuA

 Video Related to My Art Style

 Poly Count = >500

Schedule

Week 1: Gather Reference, Set Scale, and do Blockout 

Week 2: MidPoly and Boolean Pieces

Week 3: Highpoly. MidPoly repurpose for Game Asset (I will be out of town from 29th - 2nd)

Week 4: UVs and Texturing 

 

Blockout

 


Blockout in Unreal 


Thursday, April 24, 2025

Glock-19 - 4/24 Update


 




Lord be merciful on me, I have not slept in weeks, and I will pick this gun up to fix it later, amen.

Monday, April 21, 2025

Glock -19 Update 4/21


 
I finished the High Poly and started the repurposing of my low poly to make the game ready Glock.

Thursday, April 3, 2025

Module 4 - Glock-19

 I am following Eric McGinnis Glock-19 Blender Tutorial but I am adapting it to 3Ds Max

I have completed 4hrs and 45minutes of content from the tutorial videos out of 18hrs and 20mins. This leaves me with 15.6 hrs left. Meaning I need to get through 5.3 hours of content per week to finish this project by the 24th. This is gonna be super challenging. It will take me like ~15 hours a week to meet those requirements. 

I have already completed the Reference Gathering, Scale, and Block Out part of this assignment. I have already started the High Poly and Boolean process.

Schedule:

4/8: Blocking Done

4/15: High Poly Done

4/22: Low Poly/Game Ready Done

4/24: Texturing/Rendering Done

References
Scale_01

Scale_02

Blocked Out Every Part

Orthographic Matching the Concept

Common Art - Jin Roh - MG-42, 5/19/25